EverQuest Legends patch notes and announcements, newest first.
Hotfix
2026-06-24General
Blood Siphon and Blood Draw Venoms should once again heal for the DoT damage they deal.
Fixed an issue with loot lockouts in groups that could cause them to award only one item on the initial lockout.
Spells, Abilities and AAs
Blood Draw Venom now correctly has its direct damage component.
Spiritual Light now correctly shows Endurance in its description.
War Cry ranks 2 and 3 have been hidden.
UI
The Personal Instance window will now update current instance properly after quitting an instance.
Barbarian Berserkers will no longer get a message on creation about Tomes.
Zone Population
Constructed Potential should now show up on Find.
The Voidling has disappeared from East Freeport.
Azaracks and Essence Carriers in the Plane of Sky have been staked down to their island, and should go wandering less often.
The quest efreeti in Plane of Sky should no longer assist any other NPCs that may find their way into their room.
Noble Dojorn has one less blade storm guardian in solo instances.
Damage numbers in Solo Plane of Sky have been adjusted to be a bit less oppressive.
A presence has been gated from spawning in Personal Plane of Sky instances.
Inte Akera has been properly tuned for solo instances of Plane of Sky.
Gorgons/Harpies in Plane of Sky should no longer proc a mez in Solo instances.
Strandar Pinemist now asks for the correct number of items.
Hekzin G`Zule should now respond to rogues he's less friendly with.
Dason Goldblade can now properly summon Inte Akera in solo instances of Plane of Sky.
Slightly lowered the assist ranges of Spirocs in open world/group Plane of Sky.
Cazic-Thule now properly calls for his minions when he is engaged in an instance of the Plane of Fear.
Killing Dread, Fright, Terror, and/or a Dracoliche will decrease the range that Cazic-Thule's call for aid can be heard.
Reduced the social aggro range of many enemies in Najena.
Items
Bloodstained Key in Najena is no longer NO RENT/Temporary.
Flaming Fist is no longer NO TRADE.
Skeletal Rod is no longer NO STORAGE.
Dark Mail Gauntlets renamed to Dark Mail Mittens (no longer conflicts with Dark Mail Gauntlets from Lower Guk).
Silver Stud now has +1 AC.
The following items are no longer incorrectly flagged as quest items:
Drop of Crystallized Flame
Signet Ring of the Lost Crusader
Sword of the Lost
The Artist's Brush
Sleeves of the Spurned Necromancer
Crimson Cape
Patch Notes
2026-06-23General
Zone Experience Modifier Changes
Most cities now reward normal experience for those who don't mind ruining someone else's lands to level.
Most open world zones have had their ZEM increased and many dungeons have been slightly decreased to provide more viable leveling paths.
Kedge has retained its original modifier for those willing to brave the depths.
Boosted the ZEM on instanced versions of Hate, Fear and Sky to match that of the open world version.
Removed all Continent and Primary Class channels from autojoin.
World & Dungeons
Najena has received a touch-up! Adventurers level 15-30 exploring the zone can expect to see smoother NPC level progression, new named, new drops, loot improvements, and a striking lack of placeholders for named mobs.
On a completely unrelated note, I could swear my Journeyman's Boots are 1% faster...
The hastily built barricades in New Sebilis have started to rattle... The hemmed-in monstrosities are becoming restless, and are nearly ready to take the fight beyond the defenses laid by the Expedition. But for now, the barricades hold...
AAs
The Warrior's Endurance AA has been re-enabled.
The Escape AA for Rogues has been fixed to not be autogranted.
Disciplines
Rogues now gain two new disciplines at level 46.
Cobra Venom, which is an upgraded replacement for Asp Venom.
Blood Draw Venom, which is an upgraded replacement for Blood Siphon Venom.
Gameplay
A mysterious presence has been spotted lingering near one of the voidlings. Brave adventurers should probably investigate.
Voidlings can now see through nearly every form of invisibility and stealth.
The Arena has been reverted to its original form. The Soulbinder and Overseer Rael reside near the gates to the arena, allowing for setting your bind point, and summoning sparring partners (training dummies), respectively.
A Constructed Potential now exists in Surefall Glade & New Sebilis Expedition.
Updated Dialogue for Sulgar in Everfrost Peaks.
Innoruuk should now do less damage in melee than Cazic Thule, per round.
Instances
Personal instance charges are now implemented.
You gain a charge every hour with a maximum of 2 charges.
A charge is consumed when you enter personal instances.
If you run out of charges, you can no longer enter a personal instance until you gain at least 1 charge.
Raids now have a bonus loot lockout system where if you are in that lockout you will only receive 1 piece of loot per named raid creature that has its own lockout.
The raid bonus loot lockouts reset every Tuesday at 8AM PST.
Fixed an issue where raid recreation could put you in the wrong difficulty.
The difficulty button has been revamped to be more intuitive.
Personal instances of the Plane of Sky are now operational.
Removed 2 enemies from the Lady Vox room in Permafrost Solo Raid instances.
Items
Golden Pendant now has +1 AC.
Rain Caller's Firestrike effect now has unlimited charges, with a 2 minute recast time.
Kedge Backbone should no longer drop from Phinegal Autropos.
The change to weapon upgrade scaling has been reverted back to before the nerf bat swung.
Loadouts
Players can no longer swap loadouts while hiding or sneaking.
Players can no longer swap loadouts while trading or using a world container. (Forge, Loom, etc.)
Spells
The Beastlord spell "Spiritual Light" now also provides endurance regeneration.
The Beastlord spell "Sha's Lethargy" is now a 40% slow, increased from 30%.
Beastlords now have access to the spell Languid Pace, starting at level 35.
The Ranger spell Force of Nature is now a permanent self-only buff.
Force of Nature's hit point regeneration has been increased, and it has been given Endurance regeneration as well, at the same scaling as Chloroplast.
The damage shield and attack values have also been increased slightly.
To correspond with these changes, it has been increased to be the level 50 capstone spell for Rangers.
Call of Earth, the previous level 50 spell for Rangers, has been pushed down to level 48.
Adjusted debuff stats on Suffocating Sphere so that Shallow Breath won't overwrite it.
Deity specific spells can now be scribed without having the proper deity, however you cannot cast or memorize that spell unless you are actively the correct deity.
Tradeskill
Potion/Philter of the Bone Field should no longer be craftable.
UI
Dropdown menus will now properly close when the parent window is closed.
A Constructed Potential should now show up on Find in zones they inhabit.
Looms should now show up in the Find Window like the other in world tradeskill containers.
Hodstock Hills and Plane of Knowledge should no longer show up in the Find Window in Nektulos Forest.
Fixed a client visual desync for unusable items caused by exaltations with deity requirements.
Key Ring has been renamed to [Alternate] Storage.
Expeditions have been renamed to Instances.
Hotfix
2026-06-21General
More memory optimizations. This also fixes an issue with AA requirements, such as Harm Touch being out-of-era.
You will no longer find Priests of Discord hanging about the cities. In their place is a construct of pure potential!
This construct can condense your motes into stronger versions, at a two-to-one rate!
NOTE: For the moment, he can only accept ranks 1-8.
Hotfix
2026-06-18General
More memory optimizations.
The previous patch that increased raid target health pools has been reverted.
AAs
Warriors Endurance AA is temporarily disabled.
Unbound Wrath is now working. Critical Damage modifications are now working again.
Achievements
The Beastlord Class Unlock achievement will now properly use the quest check.
Audio
Swapped the opening character music to another version that supports initial 'fanfare' swapping on the first intro fade. Instrument track muting should no longer persist past character creation / selection. The character select section of the game will now play race-specific music as character creation does.
Gameplay
Crusader Iktra now properly stops taking Metal Bits at Amiable.
Translocator Gnomes now no longer charge for characters who've never passed level 20.
Patch Notes
2026-06-16General
Plane of Sky Overhaul
Plane of Sky island trash will no longer drop key quest parts.
Each boss in Plane of Sky now drops the keys to the next island (two keys in the case of the Thunder Spirit Princess).
Sirran will no longer spawn when the boss of an island in Plane of Sky is killed.
Keeper of Souls is now a static spawn.
Sister of the Spire is now a static spawn.
The Spiroc Guardian and The Spiroc Lord are no longer static spawns. Killing Spirocs on the island will spawn the Guardian, and killing the Guardian will spawn the Lord.
All Plane of Sky quests are now completable at their respective Efreeti, instead of having to spawn additional NPCs.
AAs
Added the Warriors Endurance AA, a new class AA for Warriors. Gives an additional 1% HP per tick of regen, at all times. Cost: 6 AAs; Requirements: Level 30.
Added the Unbound Wrath AA, a new autogranted class AA for Warriors. Gives a passive 10/20/30% bonus to melee crit damage, at levels 12, 30, and 50.
Added the Unbound Strikethrough AA, a new autogranted class AA for Rangers. Gives a passive 10/20/30% chance for you to strike through your opponent's active defenses, such as dodge, block, parry, and riposte.
Added the Playing Possum AA, a new class AA for Beastlords. Allows the player to feign death.
Added the Shroud of Stealth AA to Rogues, available at level 35.
The Persistent Casting AA is now only 6 ranks, with a cost of 1/2/3/4/5/6, for 11% chance to regain concentration and complete a spell cast when stunned, per rank.
The Bard AA Reaching Notes has been expanded to the first 6 ranks (3 active, 3 inactive). The cost has also been adjusted from 3/6/9 to 2/4/6.
Escape, the Rogue AA, is now effective against NPCs up to 20 levels higher than the rogue.
Achievements
Updated the Description of the 'Hide Your Brains!' achievement.
Cleaned up a number of unobtainable Slayer achievements, and adjusted others to fit in era for accomplishing.
The Class Unlock achievements now trigger from the quest completion, instead of owning the items. This will force a re-evaluation of the achievements, but players shouldn't lose access to any classes.
Banestrike should be getting rewarded for Slayer Achievements again, for real this time.
Audio
Added in correction to reset pitch bends occurring when playing new tracks.
Restored functionality that mute/unmutes character creation music instrument tracks, dependent on race you've selected, after the initial fanfare.
Restored music to Plane of Sky.
Added music to the tutorial zone!
Gameplay
Crusader Iktra in the Northern Desert of Ro has some requests.
Fixed an issue where implied targeting would ignore your pet making you not able to cast spells on it during combat.
Reduced the assist radius of most of the enemies in Blackburrow. This does not mean nothing will notice you from a bit further away. A couple of sharp-eyed gnolls are on the lookout, and you should use caution when engaging enemies in wide-open areas.
Lich of Miragul will now spawn upon the zone starting up.
The respawn times at the Ogre monument in West Karana have been normalized a bit.
Lord Grimrot and Ghanex Drah in South Karana is now a bit more likely to spawn.
High Shaman Phido and High Shaman Grisok should now spawn in South Karana.
All locked doors in Befallen now share behavior: they can find their keys in your bags, and you can click lockpicks on them to attempt to pick the lock if you have rogue or bard and the appropriate skill level.
Instances
Raid Loot lockouts should no longer trigger improperly, for example, in The Ruins of Old Paineel (The Hole).
Maestro of Rancor, Innoruuk, the Prince of Hate, Cazic Thule, Fright, Terror, Dread, and a dracoliche no longer spawn in the open world & personal instances of Planes of Hate and Fear.
Multiplayer instance raid bosses have been buffed.
Personal instances for Plane of Hate and Plane of Fear are now available!
Entering a personal instance of or changing difficulty in Runnyeye or Solusek's Eye will now face you into the zone, rather than out towards the exit.
Items
Reduced the effectiveness of item tier increases for weapon damage.
Adjusted stats on the Runed Sabertooth Girdle.
Berserker has been removed from Keg Mallet.
The Smoked Glass Key is no longer Temporary.
Many jewelry "trash" drops (e.g. Copper Amulet, Silver Ring) now have 1 AC making them slightly more useful.
Stances & Invocations
Fixed a bug causing Overchannel to increase mana costs.
Halved the endurance costs of Overchannel, Inversion and Spellblade.
Slightly reduced effectiveness of Empower for healing.
Greatly increased effectiveness of Empower for damage.
Improved Arcane Mastery all around.
Fixed an erroneous calculation in Berserker Stance conditionally affecting damage.
Skills & Spells
All classes should now have access to the Strategy skill.
Feign Death will now break songs, including melodies. Symphonic Aura pauses on unconscious and resumes on standing. Songs are prevented while in the Feign Death state.
Research skill has been removed. You may still see it in your skills window, but you'll no longer be able to increase its skill.
Pack Chloroplast will now increase Endurance regeneration.
Ethereal Cleansing will now only lock out spells for 1.5 seconds, instead of 5.
UI
Vision of Sebilite now shows up when 'Show only items I can use' is selected, for Enchanters.
Pet size slider shouldn't affect random things anymore.
Equipment from Befallen that goes into visible equipment slots but was missing Ornamentation sockets now has those sockets.
The spell Illusion: Scaled Wolf is now listed under Utility Beneficial -> Illusion: Other.
Removed Spell: Imbue Fire Opal and Spell: Mass Imbue Fire Opal from the Wizard Spells merchant master list.
Adjusted the description of Spell: Feign Death to emphasize that you need to stand. "Causes you to stop breathing and appear dead to most creatures, until you stand up."
Fix buff sorting issue with ward of the divine proc and other similar buffs.
Hotfix
2026-06-11General
More crash fixes and memory optimizations.
Gameplay
Fixed aggro and social ranges in Blackburrow.
Shaman spirit wolves are now Beastlords in addition to being Warriors. They should also correctly use the original wolf models.
Reave, Cleave, Smite, Stances, and Invocations are now all usable while mounting.
Cazic Thule will now remember targets from further away.
NPCs in Befallen that drop keys for the doors in the zone can no longer be charmed.
Monks rejoice! Gnoll pups in Qeynos Hills & Qeynos newbie yard can once again be killed for scalping.
Items
Sharp Claws now have the combat effect "Laceration".
Corrected the stats on the Keg Mallet.
Reduced the AC values on the Lustrous Russet set of armor.
Blood-Drawn Runes is now Lore Equipped.
The planar armor sets, with the exception of the wrist slots, are now Lore Equipped.
Adding missing armor graphics to Raw-Hide Arm Guard, Vagrant's Tunic, Ill-Fitting Slippers, Ill-Fitting Robes, Dark Runed Leggings, Wicked Sallet, Pub Pants, Hardened Bark Breastplate, and Well Worn Boots.
Added missing stats to Ill-Fitting Robes.
Newly added standard NPCs in Blackburrow now have their loot tables.
Loadouts
Players can now swap loadouts in the Arena.
Spells
Paladin, Shadow Knight, and Ranger combat innates should now properly stack with Rogue poisons.
Buffs should no longer become permanent from having their duration be taken under 0 seconds due to dispel.
Lifetaps should now properly heal the amount it taps for. Lifetap damage will continue to receive bonuses from Improved Damage, Soul Abrasion and Empower. The Heal component will always match the damage dealt.
UI
Fixed personal instance toggle and state, the other personal instance elements now enable/disable as intended.
Plane of Hate should now show up in the Zone Guide.
Hotfix #2
General
Fixed an issue where some server requirement flags were failing on the server dependent on specific expansions being open.
AAs
The Unbound Nature AAs for Druids should now properly allow for Crits from direct damage, instant heal, heal over time, and damage over time spells.
Instances
Enabled Personal Instances of Nagafen's Lair, Permafrost, The Hole, and Kedge Keep.
Phinigel Autropos, Lord Nagafen, Lady Vox, and Master Yael will no longer spawn in open world and personal instances.
Spells
Permanent buffs should no longer be dispelled by duration reducing effects.
Shallow Breath should now appear under 'Utility Detrimental -> Disempowering'.
UI
Fixed Rogue Poison descriptions.
Fixed an issue where the Tradeskill Depot had the wrong Item Cap applied for Closed Beta.
Update
2026-06-09General
Improvements to server memory optimization.
Added Client Update for Partial Dispel (Duration Reduction). Note: This currently only updates the Spell Window and not the Player and Target Window. Retargeting should update correctly.
Added the Audio Triggers button back to the EQ button.
Improved the pet weapon equipping logic.
A primary only weapon will be blocked from equipping if there is an already equipped weapon in the primary slot with a better score, but a better primary / secondary will be equipped in the secondary slot if the primary-only weapon is equipped first.
A 1H weapon given to a dual wield capable pet that already has a 2H weapon equipped will always replace the 2H weapon to allow dual wielding.
A 2H weapon given to a pet that already has a 1H weapon equipped will replace the 1H only if it has a stronger score and the secondary slot is empty.
AA
The Burst of Power AA is now not purchasable until level 46.
Achievements
Slayer Achievements should once again be able to award Banestrike.
Gameplay
Charmed NPCs will no longer unsummon themselves if the owner dies.
Changed the out of combat timer to 9 seconds from 12 seconds, to give some leeway on ticks.
Avatar Power, Lava Breath, Frost Breath, Beholder Dispel, and Phobocancel now only reduce the duration of the affected buff, instead of removing it entirely.
Planar armor from the planes of Hate and Fear has been shuffled around! There may even be a new set of armor floating around to be found...
Characters should no longer consume Azarack Blood and Azarack Skin.
Styria Fearnon in Ocean of Tears will now properly continue her dialogue as you converse with her.
Implied targeting will now use the determined target from start of cast if that target is available at end of cast time.
Instances & Picks / Difficulties
Players should no longer sometimes be accosted by giants upon zoning into Naggy raid instances.
Zoning into alternate difficulties of Kedge Keep no longer points you towards the exit.
Loadouts
Resolved an issue where Augmentations may not save correctly in a Loadout Swap.
Spells
Lifetap spells will no longer double-dip on the heal component through criticals, focus effects, healing AAs, or the Empower Invocation. This also takes into account partial resistances. The damage dealt by lifetaps should always be the amount healed, including criticals and the Soul Abrasion AA.
Gnome Beastlords should notice their warders have had more legs bolted on! Gnome Beastlord Warders have changed from Clockwork Rats to Clockwork Spiders.
Beastlord Warders should now properly reflect your base race, instead of your illusioned race.
The Combat Innate self buffs from Paladin, Shadow Knight, and Ranger should now all stack. Those same spells should also stack with Boon of the Garou.
Iksar skeleton pets are now anatomically correct.
The Wizard spell Thunderclap now has an AoE range of 30.
Stances & Invocations
Added Arcane Mastery Invocation: "Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class."
Added Channelers Stance: "All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill."
Added Unyielding Invocation: "Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm. There is no mana cost to upkeep this stance."
UI
Add accessibility tab to options and included a new pet size slider which will control all summoned pet sizes.
Added checkboxes under combat text for loot and sell.
Spell damage filtering will now work properly when you have bard in your loadout and use the bard song filter.
Invalid loot items that no longer exist on the corpse are properly removed from the loot window when a loot request fails.
Fixed error message wording for zooming in and out while in find mode on the map.
Fixed an issue where your spell bar columns/rows weren't loaded properly making your spellbar change shape and size on each relog/UI reload.
Fixed an issue with loading screen tips where several tips were merged together.
Dungeon Revamp!
Blackburrow has been revamped! Zone population has been adjusted to provide a smoother leveling experience for characters levels 5-20. Some familiar loot has been upgraded for the EverQuest Legends era, and some spicy new loot has been added.
Patch Notes
2026-06-02General
Addressed several crash and stability issues.
Fixed /gems to use the reordered draw.
Speculative fix for keys sticking with ALT-TAB.
Zones that had a difficulty threshold of 10 now have a threshold of 12.
Increased difficulty instance spindown time.
Fix an issue where on zoning you'd pick zones that are of higher difficulty, if not in a group, or when grouped and your group wasn't already in a zone greater than difficulty 0.
Addressed an issue where zones would constantly spin up and spin down at less than 10 players in a single difficulty at minimum.
Fixed a crash that would occur while you have charm memorized as a bard, you become charmed, and then your character attempts to land a charm on an NPC.
AAs
Berserker Blood Rune AA will no longer trigger on normal spell critical hits.
Achievements
Newly created Humans should now properly unlock the achievement for their starting city, instead of always unlocking Freeport. (Surefall Glade is considered part of Qeynos, for these purposes.)
Audio
Fixed an observed crash on autofire related to starting and stopping the combat music.
Attempted an additional fix issue with midi audio handles.
Gameplay
Pets/Charmed players will no longer cast charm spells.
NPC's will no longer mesmerize your entire group.
Large Bowl Sketches are now for sale on some pottery merchants.
The isle goblin chieftain has returned to the island in Ocean of Tears.
Wind Runes from Sky should no longer mention Classes in their lore.
Fixed an issue preventing fast regen from working for characters with less than 180 hp/mana/endurance.
Removed enemy resist bonus from enemies that are yellow considered.
Instances
Balance changes to Solo Raid versions of Innoruuk, Cazic-Thule, Maestro of Rancor, and Lord of Loathing.
Enemies in the Planar raids will now path back to their spawn points when they get bored.
Loadouts
Reverted a change that was preventing weapons from being equipped during loadout swaps in certain situations.
Skills & Stances
Fixed an observed crash on checking skillups when charmed after a failed dual wield, double attack or triple attack.
Berserker stance will no longer receive the attack speed boost and ranged stance will no longer receive the double and triple attack bonus when endurance drops below 2% remaining.
Spells
Pets will now have unique classes.
Magician Earth Pets will now be Rangers.
Necromancer and Shadow Knight pets will now be Shadow Knights.
Enchanter Animation pets will now be Paladins.
Beastlord Warders will now be Berserkers.
Summoned player pets now always add Warrior class if they are not already a Warrior.
Multi-class player pets get doubled health.
Additionally, the Magician Fire pet has more mana and better mana regen now.
Iksar's Skeleton Illusion spells will now instead turn them into an Iksar skeleton. The head is consistent with their gender. (Iksar Skeleton pets coming soon!)
UI
Fixed inconsistent spell cast timers used for UI displays between your target and self.
Fix the /doability helper tips for stances and invocations in the actions window descriptions.
Changed /doability for invocations and stances so they no longer toggle off (back to recover or balance) if activated when already active.
Added additional default Textures variants (Alternative 1, 2, 3) to the game.
"Texture" was renamed to "Spell Gem Textures" on the options menu to be more concise.
Hotfix
2026-05-31Lay on Hands has been updated to function with implied targeting and related systems.
Dragoon Zytl will now give experience when killed.
Fix a crash on zone servers.
Fix an issue where, as a charmed player, you would be suicided as an NPC clone when the caster of the charm dies.
Paineel Armor and Weapon merchants should once again sell adventuring gear, instead of spells!
Reduced difficulty scaling of mob haste.
Amplification (Bard Song) no longer amplifies itself.
Amplification has been buffed slightly.
Fixed an issue where loot lockouts in dynamic zones were not using the proper type of dynamic timer.
Fix an issue where players would not be counted as actual players for personal loot purposes when charmed, feared or linkdead.
Hotfix
2026-05-29Fixed an issue where under certain scenarios you could lose an item(s) while trading if you crash/lose internet/lose power/game and/or PC abruptly closes.
The Raid instance version of Maestro of Rancor has had his lifetap proc rate greatly reduced.
Open world Maestro of Rancor has had his lifetap proc reduced.
Fixed an issue where personal instances were still not 1 hour. This should be corrected.
You can once again request a raid instance of The Hole.
Re-added 2Handed Bash to Fiery Avenger.
The Lay On Hands and Harm Touch cooldown bonuses from smite and reave now only trigger on successful hits.
Allow the use of Smite and Reave while mounted.
Sky Teleport Pads from Quest Room and Island 8 now work.
Fix overly optimistic client side melee range code that was allowing autoskills to trigger a cooldown but were blocked by the server.
Smite (Paladin Ability) mana cost reduced to 2%, damage increased to 3.5x.
Block invocation changes while casting and improve client / server invocation and stance cooldown synchronization.
Multiplayer Raid for Nagafen zone in location is no longer inside a wall.
The group instance for Nagafen's Lair can now contain more than one player.
Obsidian Shard should no longer drop from the bees in Plane of Sky.
Torc of Veeshan should no longer drop from Noble Dojorn in Plane of Sky.
Downtime Notification
2026-05-29There will be a super quick hotfix around 5/29/2026 3:00 PM. Estimated downtime is 30 minutes.
Patch Notes
2026-05-28AAs
Quick Buff can no longer be used in combat.
Lay On Hands and Harm Touch AAs will no longer show ranks 11 and 12, which were unobtainable.
The Abyssal, Holy, Unholy, and Valiant Steed AAs now directly summon a horse, instead of creating a bridle.
Valiant/Abyssal Steed is actually fixed this time.
Achievements
Fixed missing connection in the Race Unlock - Erudite achievement for High Council of Erudin.
Plane of Hate Explorer Achievement should now trigger from Plane of Hate, instead of Plane of Hate B.
Abilities
Add Paladin Smite and Shadowknight Reave abilities.
Added Skill Caps for Smite (Paladin) and Reave (Shadow Knight). Starting at level 9, they gain 5 points per level.
Difficulty
Multiclass mobs can no longer cast unobtainable player spells.
Reduced multiclass mob health scaling in solo instances by 66%.
Reduced casting speed of difficulty-scaled raid mobs slightly.
Fixed mob difficulty haste scaling not working correctly.
Removed difficulty-scaling of aggro range from solo instances.
Reduced difficulty-scaling of aggro range everywhere else.
Reduced resist penetration of difficulty-scaled raid mobs in solo instances.
Reduced difficulty-scaled mob health by 33%.
Reduced multiclass mob health scaling everywhere else by 50%.
Reduced difficulty-scaling damage by 33%.
Gameplay
Monk animations now exist for Trolls, Ogres, Dwarves, Gnomes, and Halflings. Kickin'!
Bard animations now exist for Trolls, Ogres, Dwarves, Gnomes, Halflings, and Iksars. Sing your heart out!
The Translocators at the docks, provided by the Academy of Arcane Sciences, have grown tired of standing around all day for no pay, and have started charging 1 platinum piece per level, to send you on your way. The Translocators charge based on your highest level achieved.
A new translocator route has been added between Freeport and Qeynos.
Fixed reciprocal attack range when you are levitated.
Motes now drop in a 10 level range instead of 5.
Fixed an issue causing Learned Recipes to disappear after zoning.
Frederic Calermin will now ask if you wish to "test your skills", instead of powers.
Paineel NPCs will no longer give more than 100 faction per hit.
Due to population increases, open world difficulty 0 zones will now spawn additional picks.
Resurrections during combat is now allowed. All other same-zone respawns are blocked while in combat.
Ranged and throwing attacks no longer consume ammo.
Fixed an issue with reloading pet equipment if a pet item is merge upgraded.
NPC pets will now despawn if the owner is killed.
Voidlings can now see you if you're invisible.
Instances
Plane of Hate and Plane of Fear raids are now available!
Group raids for all currently available raid content are now available (including Hate and Fear)!
NOTE: Plane of Sky will be coming at a later date. Personal instances of Hate and Fear for trash clears are coming at a later date.
Raid instance Loot Lockouts removed from all non-raid-target mobs. In raid instances, loot should now drop from kills of all mobs that don't trigger a mob-specific lockout timer shown in the Expedition window.
Personal Instance lockout timers have been reduced to 1 hour from 3 hours.
Fixed an issue that was blocking looting from solo kills of mobs with loot lockouts in dynamic instances.
Solo raid instances should now properly apply lockouts for replay and individual NPC lockout timers.
Invocations
Fix beastlords not being considered wisdom casters.
Updated Invocation Descriptions:
Recovery: You regenerate mana twice as fast and spells have a 5% reduced mana cost. Out of combat regen bonus is not affected.
Empower: Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 20% more mana.
Inversion: Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into endurance cost.
Spellblade: Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation. 40% of the spell's mana cost is paid as mana and endurance. The spell must have a reuse time less than or equal to its cast time.
Overchannel: Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 20% of the mana cost in endurance.
Inviolable: Cast spells are uninterruptible at the cost of 100% more mana and the same amount as endurance.
Divine: Spending mana will heal the group member with the lowest hp percentage by that amount. For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.
Items
Fiery Avenger's Two-Handed Bash worn effect has been replaced with Virtuous Bash, increasing Bash minimum damage by 15 and reducing Bash cooldown by 1 second.
Removed the Magic Resist from Pristine Studded Leather Tunic.
Loadouts
Resolved a client stuck state when attempting to save the current loadout in a non-swap zone.
Resolved some situations where Items or Exaltations could disappear during Bandolier or Loadout swaps.
Resolved an issue with Loadout Equipment swapping caused by invalid exaltations prior to their removal.
Bandolier swapping will now verify that an item is still valid for the destination slot.
NPCs
Dramatically reduced the assist radius of Gynok Moltor in Befallen.
Dark Assassin in Feerrott should now give XP.
Spells
Change per-spell resist hardcaps to resist softcaps.
Added Endurance Regeneration to Chloroplast.
Descriptions updated for the following spells, as they are no longer limited to outdoors: Whirling Wind, Invoke Lightning, Dizzying Wind, Harmony of Nature, Lightning Strike and Lightning Blast.
UI
Added a new slider under nameplate tab in options to scale the size of nameplates.
Feign Death — Toggle option under general to enable/disable standing when pressing the skill again while already feigning; also made the camera pan when using right click while feign death.
Ward of the Divine buff icon is now fixed.
Lull spells tooltip durations have been fixed.
Ineligible disciplines from other loadouts no longer appear in the actions window.
Fixed issues with raid window filtering.
Fixed an issue with storage tab on inventory updating.
Added CTRL and SHIFT key modifiers for clicking items in your storage to pickup 1 or a stack of the item.
Removed TAB stops from hidden buttons on server select screen.
Tutorial text updated for clarity around Primary race changing.
Fix spelling/grammar errors in ability descriptions.
World
Added a banker to Plane of Sky, next to the fire.
Server Online
2026-05-28The server is now coming online. Thank you for your patience!
Database Migration Notice
2026-05-26Good day, Legends! We are migrating the database to new physical hosts on Thursday, May 28th!
[UPDATED] The Beta server will come down on May 28, 2026 12:00 PM (localized to your time zone!)
Estimated downtime is 6 to 12 hours.
Hotfix
2026-05-26Dark Assassin in Feerrott should now give XP.
Amplification (Bard Song) will no longer be affected by any singing mods, including itself.
Updated Plane of Sky quests one more time, to use a set of Wind Runes, instead of class specific runes.
Also updated the usable classes on old, and new, PoSky items, they should be correct now!
Each quest within a class will use a different wind rune, so be sure to stock up!
Naggy raid instance zone-in point moved slightly to avoid some races getting stuck in the wall.
Point blank AOE spells will now hit a maximum of 8 targets.
Players will no longer spawn facing the zone exit when entering a personal instance of Befallen.
Adjusted some backend server configuration settings for performance.
Hotfix
2026-05-23Detrimental Target AOEs will no longer hit the caster.
Fixed a crash issue on zone swapping loadouts.
Fixed an issue where all Personal Instances would disable respawning.
Fixed an issue where when leaving a Personal Instance via the Difficulty Indicator, you would be punted to the East Commonlands Tunnel.
Fixed an issue where you did not leave an assigned "Personal Instance".
Attack range is now reciprocal with your target. If it can hit you, then you can hit it.
Fixed an issue related to item swapping.
Added classic horse texture variants.
Patch Notes
2026-05-22General
Dragon Hoard will no longer delete high-tier items that can populate exaltations.
Rathe Mountains has become significantly more colorful. Froglok skins are in!
Froglok Plate Armor should now correctly tint.
Classic horse models have been added for mounts, along with new riding animations for each playable race.
Mounts have been re-enabled.
Fixed chat channel bad word filtering.
Exaltations in items that were traded are now attuned on trade completion.
Several issues with item attunement have been fixed.
Reduce flickering of the screen while zoning without the splash screen visible.
Third person camera detachment should be less frequent in many zones.
Players using Return Home from Character Select will now end up in East Commonlands Tunnel as a fallback failsafe.
Fixed an issue with loadout swapping resetting skills to 1.
The minimum faction hit has been increased to 5.
All Aqua Goblins in Butcherblock are now properly goblins.
Giants in Nagafen's Lair and Permafrost now count as valid raid targets.
Removed Song: Magical Monologue from the Bard Songs master list.
Justin Rhymes in High Keep now properly sells from the Bard Songs master list.
Tarn Visilin in High Keep now sells spells from the Enchanter Spells master list.
Ranger Spell vendors in Neriak now sell from the Ranger Spells master list.
Moved the 'Safe Spot' in East Freeport to be outside of the city walls.
Added Faction achievements for major Playable Race factions.
Updated the Race Unlock achievements to check against those faction achievements, instead of characters current faction standing.
Golem Metal Wand now has infinite charges, with a 4 minute recast timer.
Mask of Deception no longer drops.
Guise of the Deceiver now drops again.
The Footman's Blade has received a new name (The Baron's Blade) and lore text.
The Baron's Blade now correctly has an Ornamentation Slot.
Removed the NO STORAGE tag from The Baron's Blade that was breaking its compatibility with exaltations.
Gameplay
Invocations are in and can be used in tandem with Melee Stances.
Recovery: "You regenerate mana (excluding out of combat bonus) at twice the rate and spells have a 5% reduced mana cost."
Empowering: "Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana."
Inversion: "Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance."
Spellblade: "Treats the first spell-gem slot (must be a spell with a reuse time <= the cast time) as a proc that consumes both mana and endurance (33% of the normal spell mana cost)."
Overchannel: "Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance."
Inviolable: "Cast spells are uninterruptible due to movement, stuns, or interrupt effects at the cost of 100% more mana and 50% of the total mana cost from endurance."
Divine: "All spell casts with a mana cost will heal the group member with the lowest hp percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost."
Stances and Invocations should now robustly synchronize after zoning and loadout swapping.
Rogues can now backstab with the best backstabbing weapon between Primary, Secondary, or either Any slot.
Players will no longer autoswitch to range attack if a valid range weapon is not equipped.
Froglok Beastlords will now have Leeches for pets, instead of Mosquitos.
Rathe Mountain worms have been replaced with leeches for consistency.
Approximately doubled the spawn chance of The Froglok Shin Lord.
Insufficient mana check will properly use focus now.
All doors in Befallen should now be properly pickable with lockpicks, but they aren't all the doors you may remember.
A new, high level population of enemies has been added to the deepest part of Befallen. This includes several new named creatures as well as some very mean dark elves.
There has been a slight adjustment to Befallen loot distribution.
AA
New autogranted passive AAs have been added to a number of classes.
Unbound Affliction - Necromancer DoT critical chance
Unbound Cascade - Shaman DoT critical damage
Unbound Boon - Cleric Heal critical chance
Unbound Nature - Druid Spell critical chance
Unbound Clarity - Enchanter Mana Regen
Unbound Companion - Magician pet critical chance
Changed Origin and Gather Party to not be on the same loadout timer.
Group members with Gather Party on cooldown can now receive and accept Gather Party invitations. Accepting an invitation will restart their cooldown.
Gather Party and Quick Buff should no longer go on cooldown when changing loadouts.
Origin should only go on cooldown when changing Race.
Leech Touch, Purify Body, Escape and Rampage are now all on separate timers.
Removed ranks of Elemental Form beyond the first.
The Bestow Divine Aura AA for Clerics should now properly smart cast.
Spells
Modified the Ranger fast-casting fire nuke line. These now deal instant damage and apply a 1-tick DoT, causing 50% of the initial damage again 6 seconds later. Their mana costs have been balanced accordingly. 2 additional spells have been added to this line and are available at levels 15 and 46.
Searing Arrow: level 15, 35 mana, 58 instant damage, 29 DoT damage
Flaming Arrow: level 26 (reduced from 29), 55 mana, 102 instant damage, 51 DoT damage
Burning Arrow: level 36 (reduced from 39), 85 mana, 155 instant damage, 78 DoT damage
Scorching Arrow: level 46, 100 mana, 210 instant damage, 105 DoT damage
Adjusted Promised Renewal. Decreased Promised Renewal's timer to trigger down to 12 seconds, but it now adds a lingering debuff that prevents Promised Renewal from landing for a further 12 seconds. Also increased the mana cost of Promised Renewal from 500 to 550. Promised Renewal also now prevents itself from landing again.
Adjusted recast time of Frost Shard (Beastlord level 47) to 10 seconds, consistent with the rest of the spells in its line.
Removed the ability to treeform in areas without trees.
Iksar and Troll Illusions will now give 1 point of HP regen.
Call of Flame will now properly damage the target.
Mantle of the Song Weaver clicky effect should now properly boost stats.
Ethereal Cleansing will now act like most other heals, and attempt to heal a friendly target, or yourself, unless you have 'Implied Healing' turned on in options, in which case it will heal your target's target, if your target is an enemy.
UI
The Bandolier has been re-enabled. Please Note! Due to the changes below, all existing Bandoliers and Loadout Equipment Sets have been erased. They will need to be re-saved before working again.
Loadout Equipment Sets and Bandolier are now much more specific about the items they will save and load. They will now grab the exact item that they were saved with, even if you have duplicates.
This also includes Augmentation/Exaltations; the exact Exaltation that was in an item when a Loadout was saved (swapped away from) will return to that item upon swapping back.
This will also work if an item was upgraded or merged, unless both items being merged together were actively being used in the same saved Loadout.
Loadout Equipment Sets and Bandolier can now load from the Equipment Keyring and Augmentation Keyring.
Loadout Equipment Sets and Bandolier will now use the following priority order when storing unequipped Items or Augmentations:
The Item or Augmentation will attempt to be placed in the Equipment or Augmentation Keyring, respectively, until it reaches the cap.
The Item or Augmentation will then attempt to be placed in the inventory/bags.
If both spots above no longer have room, the Item or Augmentation will be placed in their respective Keyring, overcapping that Keyring.
Loadout Swapping will not be allowed while a Keyring is overcapped.
Mount Key Ring has been Disabled.
Illusion Key Ring has been Disabled.
Familiar Key Ring has been Disabled.
Teleportation Key Ring has been Disabled.
Note: These disabled key rings will still show in UI currently.
Augmentation Key Ring has been enabled with 50 slots.
Activated Items Key Ring has been enabled with 10 slots.
Equipment Items Key Ring has been enabled with 50 slots.
Rituals have been implemented. It is available from the Actions window (Default: L). Rituals will allow you to cast most portal-type spells that you have scribed in your spell book, bypassing Class and Level requirements as long as you have at least one class that meets the level requirements of the spell, even if that class is not currently being used in your Loadout. For example, as a Level 12 Warrior/Monk/Rogue, I could use a Ritual to cast West Commons Gate, a level 21 Wizard Spell, if I had previously leveled a Wizard to level 21 or higher. When using Rituals, you must be in a resting state (out of combat). The cast time for all Rituals is 20 seconds, and you will lose all Mana and Endurance when it completes casting.
Added Level Filtering to the Spell Search in Actions Window.
Fixed an issue where combat skill timers would desync visually.
Auto-merging is now supported for the Equipment Keyring.
Items in the Item Overflow will no longer disappear when reloading UI or swapping loadouts.
Added Y pitch offset slider for the 3rd person camera, allowing you to aim the camera higher up.
Added "TYPE" column to lockout information on raid request window.
Added an auto attack range auto-switch option that will switch between range and melee attacks based on in or out of melee range.
Tutorial 'Item Merging' window duplicate text removed.
Monks have been added as a valid class on the Soldier's Brooch of the Stealthy.
The map source directory can now be selected from the right-click context menu for Compact Maps.
Group window auto resizing should work under any circumstance now.
Minimized the sell value on floating text.
Merged raid invite and group invite into a singular invite on player name context menu in chat windows.
Items hidden in merchant lists by UI will no longer popup tooltips.
Shadow Vortex & Scream of Pain are now in the same spell dropdown category.
Updated player race illusion descriptions to be more accurate.
All Zephyr and Translocate spell scrolls will now properly stack to 20.
Windows with size snapping such as cast bar will now load properly sized.
Instances
Enabled Personal Instances from the Difficulty UI (/pick) — these are temporarily disabled for zones that are also Raid zones. (The Hole, Kedge, Nagafen's Lair, Permafrost, Plane of Hate, Plane of Fear and Plane of Sky)
Raid instances for Master Yael (The Hole) are now available through voidlings in Paineel.
'Trash' giants in Naggy's chamber in solo raid instances removed.
Magus Rokyl's pathing removed in Naggy Solo Raid instance.
Fixed an issue where difficulty normal 0 was appended to the Personal lockout on the dynamic zone lockout list.
Instances should now follow a "per NPC" loot lockout for player and group members.
Patch notes maintained by the Gnoll Guard team; official headlines aggregated from everquestlegends.com. Not affiliated with Daybreak Game Company.